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Voxel tycoon roadmap
Voxel tycoon roadmap










If you play with limited resources, you will eventually need to buy more regions etc., but except for that, money will keep on rolling in passively. In its current state you will always reach a point where your passive income from businesses fully supplied will be steady and accumulate. This will cause the player to try and make efficient trading so they can make money fast enough to open a new area to get resources to try and save the town, or rush research and so on. the dev could make the town shrink or they stop buying stuff, or needs finance help where you have to give money to them for the town to reopen or something. right now there is no penalty for any business to go bankrupt. you talk about business going out bankrupt. Part of your suggestion is actually a good idea for the dev. if you just want to build cities and routes, you can get extras cash.

voxel tycoon roadmap

There are also mods that unlock all research. so you don't need to allow failed businesses to get unlimited cash.

#Voxel tycoon roadmap mod#

There is a MOD that can give you money (a couple actually). Even then, new businesses will form that need a route set up and you will need to research advancements to meet the needs of those new businesses. numerous businesses will fail unless you have a route setup to each one. In the scenario you talked about, where you set up a couple routes and run the game for 2 days.

voxel tycoon roadmap

You could, for example, make not allowing any business in a region you own go out of business. Originally posted by jhughes:I think you need to rethink winning and losing.










Voxel tycoon roadmap